Iris Rigsby
@irisrigsby140
The Power of Tornado in Tower Rush
However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.
The Early Activation
The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the 'King Tower Activation'.
The unit will hit the King once, waking him up for the rest of the entire match.
- Tornado completely hard-counters the Miner.
- A 3-elixir Tornado pull is often a massive positive trade.
- Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
The 'Nado' Combo
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| Advanced Nado Tactic | The Result |
|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
The Highest Skill Cap
A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you beloved this article and you also would like to collect more info concerning tower rush kindly visit our webpage. A directly onto your vulnerable tower.
Spend the hours required to memorize the pull tiles.