Courtney Branham

Courtney Branham

@courtneybranha

Dealing with Toxicity in Tower Rush Games

The 'emote meta' is a fascinating study in how players can weaponize limited communication tools to infuriate, distract, and tilt their opponents.


This article explores the psychology behind emote usage and how to protect your mental state from the toxicity of the arena.


Psychological Warfare


'BMing' or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.


A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.


  • Some players use emotes to fake their emotions.
  • A simple 'Good Game' at the end of a match is always classy.
  • Prioritize winning over mocking.

The Ultimate Defense: The Mute Button


Fortunately, developers eventually realized the massive toxicity problem and implemented the single most powerful defensive tool in the game: the Mute button.


When you play muted, the opponent is reduced to nothing more than a silent, predictable AI; they lose their human ability to annoy you.


Emote CategoryThe TheoryActual Use
HappinessTo celebrate a funny, chaotic moment where both players made silly mistakesSpammed relentlessly when destroying a tower to mock the opponent's defensive failure
The Crying EmoteTo express genuine sadness when you make a bad play or realize you are going to loseUsed sarcastically after you easily defend a massive push to say "Aww, are you sad your attack failed?"

Beyond the Cartoons


Treat the BM as a compliment; they are trying to tilt you because they respect your ability to win.


The best revenge is not spamming a louder emote.



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